
As you probably already know, going closer to 1 will give more severe corruptions but will crash more often and vice versa. These values are so low because everything crucial to the game working is already loaded because you're using a save state.

Next, unless you're corrupting a game like Mario Party, Goldeneye or Ocarina of Time, which are special cases, you'll want the "corrupt every" value between about 1 and 50. Unless you know what you're doing, that requires a lot of guesswork. It is possible to corrupt a specific section of the game, like the corruptions of Mario's face, by using a very small range and not needing savestates. If you're not seeing any sort of corruption now, move the start byte closer to the beginning or vice versa until you find the largest value that works. The best way to find values that work is the set the end byte to the end of the rom and the start byte to around 102000, and if you're getting errors, bring the values of the start and end byte closer together (I like to use intervals of 100000 just to make things move quicker, but you might want to try increasing the start byte just a bit first) until you get a working corruption. The start byte should be above roughly 102000 no matter what N64 game you're corrupting, anything below will cause a permanent loop error because you're corrupting crucial data in the ROM. This is an example of a corruption of Elmo's Letter Adventure, which is pretty standard in terms of values. I've made a tier list of what roms work well and what roms don't below, and you can use that to pick a game to try for your first corruptions. įirst, we'll go over the corruptor method, which is what I use for N64 corruption as well as Vinny. I use version 1.6 because 2.0 doesn't use save states. If you're having issues, especially when corrupting decompressed ROMs, it might help to try an older version of the corruptor.Īs mentioned above, you'll need the vinesauce corruptor, and you'll also need Project64. You can also corrupt N64 games using only a save state, gameshark codes, or actual cartridge tilting, but I'll only go over the save state method and I'll do that quickly. If you're getting "Attempt to Open File Failed" errors, try version 1.0.0.

If that version doesn't fit your screen, try the NTG56 edit.
#Corrupted super mario 64 rom download how to#
I'll be going over how to corrupt N64 games with the Vinesauce corruptor, which you can find here: Vinesauce ROM Corruptor. If you're going to find your own corruptions and are just using the corruptions linked as assistance, it would be nice but I don't care if I'm credited. If you're going to use the corruption settings I gave here without changing them in any way, credit me directly and/or link the guide.

2 Addendum: Decompressed ROM Corruptionįirst of all, if you're brand new to corrupting, you might want to start with NES, then move onto SNES, instead of starting here.
